DRAUGR
A collection of Monochromatic landscapes, sculpted using a fluid simulation.
A collection of Monochromatic landscapes, sculpted using a fluid simulation.
(From twitter thread) PICULEA is a collection of generative art that is/will be released on FxHash Tuesday August 23, 2022 at 19:00 CET.fxhash.xyz/generative/183… This project is actually the result of a bug, while trying to achieve something else. It was…
I had/have a lot fun playing with the erosion simulation I developed in three.js. It’s extremely satisfying to see a landscape being created in real-time. But there were also some issues /artefacts that I just couldn’t get fixed. Three.js is…
Close-up zooms and mixes of landscapes generated with a fluid simulation and extremely coloured height contours.
I am currently working on a fully automated, generative planet generator. It sculpts planets using a fluid simulation in vanilla js.
In the summer of 2021 we rented a small cabin on the beach in the Netherlands. We don’t live close to the beach, so these few days were a lot of fun for the family. I love naturally occuring patterns,…
Sept – dec 2021 Experimenting with a fluid simulation and colors, speed vectors and such
You can do magical things if you combine code and wood. I design puzzles using two different algorithms: reaction-diffusion for the Entropy series of puzzles and differential growth for the Chaos series of puzzles. Entropy puzzles The reaction-diffusion algorithm creates…
September 2021 Experimenting with reaction-diffusion shaders in three.js
At Kaboomlaser, I make laser-cut wooden wall decorations. Animal shapes, dog breeds (many dog breeds) and such. Instead of creating animals with geometric shapes, I am using organic shapes. The algorithm is called Reaction-diffusion. It is a math model that…