Category Design

PICULEA: a furtunate bug

(From twitter thread) PICULEA is a collection of generative art that is/will be released on FxHash Tuesday August 23, 2022 at 19:00 CET.fxhash.xyz/generative/183… This project is actually the result of a bug, while trying to achieve something else. It was…

Reboot

I had/have a lot fun playing with the erosion simulation I developed in three.js. It’s extremely satisfying to see a landscape being created in real-time. But there were also some issues /artefacts that I just couldn’t get fixed. Three.js is…

Erosion simulation

In the summer of 2021 we rented a small cabin on the beach in the Netherlands. We don’t live close to the beach, so these few days were a lot of fun for the family. I love naturally occuring patterns,…

Code and wooden puzzles

You can do magical things if you combine code and wood. I design puzzles using two different algorithms: reaction-diffusion for the Entropy series of puzzles and differential growth for the Chaos series of puzzles. Entropy puzzles The reaction-diffusion algorithm creates…

Code and wooden wall decoration

At Kaboomlaser, I make laser-cut wooden wall decorations. Animal shapes, dog breeds (many dog breeds) and such. Instead of creating animals with geometric shapes, I am using organic shapes. The algorithm is called Reaction-diffusion. It is a math model that…